Enemy Scaling
Increases enemy maximum HP based on their level.
Lower-level enemies receive smaller increases, while higher-level enemies receive larger HP bonuses.
Combat XP is also increased based on enemy level to better support level 20 progression.
Please check the uploaded image for the exact HP and XP scaling values.
Important
Script Extender is required.
The mod can be added to an existing save.
However, enemies that have already been spawned or loaded may keep their previous HP and XP values. Enemies encountered for the first time after installing the mod should receive the new scaling normally.
For the most consistent HP and XP scaling across the entire game, starting a new game is recommended.
This mod only changes enemy HP and combat XP.
Major Update: This version has been completely reworked from the previous release. Enemy HP scaling is now based only on actual enemy level and requires Script Extender.
Please remove the previous version before installing this update.
来源与文件
文件说明
Fixed HP scaling for transformed/spawned enemies such as the Apostle of Myrkul.
前往 N 网打开所选文件。安装与下载要求以原作者及平台说明为准。
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