AKAK's All Unleashed - Classes and Races(No-Luck)

One single .pak file containing 34 of Mharius' Unleashed mods. No more juggling 34 mods in your load order, no more soft-locks at the character creation screen. This mod is a merged compilation of every "Unleashed" series class and race overhaul made by Mharius — 12 class mods, 11 race mods, plus several optional level-up patches — repackaged as a single Add-on. I built it for two reasons: - If you load all 34 of Mharius' mods at once, the character creator can soft-lock at the skill/ability/fea

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关于这个 Mod

One single .pak file containing 34 of Mharius' Unleashed mods. No more juggling 34 mods in your load order, no more soft-locks at the character creation screen.

This mod is a merged compilation of every "Unleashed" series class and race overhaul made by Mharius — 12 class mods, 11 race mods, plus several optional level-up patches — repackaged as a single Add-on.

I built it for two reasons:

  • If you load all 34 of Mharius' mods at once, the character creator can soft-lock at the skill/ability/feat panels because several mods re-declare the same Level 1 selector that vanilla Baldur's Gate 3 already provides. This bundle automatically removes those duplicates so you can finish character creation cleanly.
  • Mharius offers many "variants" per mod — some include feats like Lucky or Bountiful Luck (which require you to spend a Reaction or a die to reroll). I deliberately picked the "No-Luck" variants of every mod, so you only get passive bonuses — nothing to track, nothing to click, nothing to manage in combat.

This bundle is released with explicit permission from Mharius. All credit goes to him — the actual game-balance content is 100% his work. I only glued the files together and patched the stacking issues.

What you get — Class buffs (12 classes, all at Level 1+)

  • Barbarian — Stronger Reckless Attack and Rage; bonus passives at Level 11 (Relentless Rage and Savage Attacks).
  • Bard — Bonus skills, Alert feat included, easier multiclassing. (Lucky feat removed — pure passive version.)
  • Cleric — Heavy Armor proficiency from Level 1 (no need to spend a feat), Smite spells improved, Alert feat included, easier multiclassing, plus Extra Attack at Level 5.
  • Druid — Stronger Wild Shape, faster spell access, Sculpt Spells passive (your spells don't hurt allies), bonus feat at Level 2, plus Nature's Ward at Level 10.
  • Fighter — Improved Fighting Styles, easier multiclassing, expanded critical-hit range, +2 weapon damage bonus.
  • Monk — Faster movement (Mobile feat included), bonus action options, easier multiclassing, plus a "Fast and Furious" attack pattern.
  • Paladin — Easier multiclassing, restored Lay on Hands healing, stronger Auras, plus a Combined Arms upgrade at Level 2 and a second Extra Attack at Level 11.
  • Ranger — Full multiclass support, plus a Level 11 Improved Extra Attack feature so Rangers stay competitive at high levels.
  • Rogue — Bonus feat at Level 2, weapon-bond passive, +2 weapon damage bonus.
  • Sorcerer — Easier multiclassing, Warcaster feat included, four extra spell slots, expanded spell list (two extra Sorcerer spells per level), plus a Level 1 Storm Sorcery option.
  • Warlock — The "Ultimate Warlock" version: stronger Eldritch Blast, more invocations available earlier, plus the Mage Armor + Sculpt Spells upgrade at Level 4.
  • Wizard — Improved Arcane Recovery (regain spell slots more easily), Alert feat included, plus a Level 2 spell + feat combo upgrade.

What you get — Race buffs (11 races)

(Every race uses Mharius' "No-Luck" variant — no Lucky / Bountiful Luck / Halfling Lucky reroll. Pure passives.)

  • Dragonborn — Full "Age of the Dragon" treatment: improved breath weapon, dragon-resistance, plus several signature dragon passives.
  • Drow — Increased movement speed, Devil's Sight (see through magical darkness), Evasion (take half damage from area spells on a successful save), expanded critical-hit range.
  • Dwarf — "Adventure Time and Toughness Incarnate" — bonus HP scaling and exploration buffs.
  • Elf — Multiple elven racial passives bundled: Arcane Sight, Born of the Forest, "Old Guard" defenses, Resistance & Stealth Aptitude, plus an Improved Cantrip-style upgrade.
  • Githyanki — Mageslayer feat (advantage against spellcasters' concentration), Improved Cantrip, plus a War Magic passive.
  • Gnome — Stealth advantage, plus a +2 weapon damage bonus.
  • Half-Elf — Major version with Human Versatility (extra skill), Improved Cantrip — without the original mod's Lucky feat.
  • Half-Orc — "Insidious" passive set: stealth bonuses, expanded critical hit range, intimidation buffs.
  • Halfling — Darkvision (see in the dark like other races), Resistance to several damage types, plus expanded critical-hit range.
  • Human — Savage version: bonus damage on melee attacks, plus general toughness.
  • Tiefling — Devil's Sight + Blindsight + Intimidation; "Savage" damage bonus on melee attacks.

What you DON'T get (and why)

I deliberately excluded any feat or perk that costs a Reaction, a die spend, or a similar resource:

  • No Lucky feat (would require you to spend a luck die to reroll)
  • No Bountiful Luck (gives Halflings a luck die to share with allies)
  • No Halfling Lucky reroll (passive reroll on natural 1s — feels like luck-based gameplay rather than character building)
  • No Bardic-Inspiration-style dice or any other "spend a charge" mechanics

If you want any of those, install Mharius' original mod for that class/race instead of this bundle.

How is this safer than installing the 34 original mods?

When two of Mharius' class mods are loaded together, both of them try to add the same Level 1 vanilla picks (skill choice, ability score increase, fighting-style choice, Channel Divinity choice, etc.). The character creation UI then shows the same picker twice, and on some screens it just freezes — you can't continue past the panel.

This bundle:

  • Detects all duplicate Level 1 selectors automatically (18 of them across the 34 mods).
  • Removes the duplicates so vanilla picks behave exactly as Larian intended.
  • Keeps every passive buff and Boost the original mod was supposed to add — those still apply as a clean delta on top of vanilla.

In short: the power level is identical to running 34 individual mods, but you can actually finish character creation.

Requirements

  • Baldur's Gate 3 Patch 8 or later (tested on Patch 8.x)
  • No Script Extender required
  • No frameworks required (no Mod Configuration Menu, no Compatibility Framework)
  • Do NOT install Mharius' original 34 Unleashed mods alongside this bundle. If you currently have any of them in your load order, uninstall those first or move them out of the Mods folder.

Installation

Method 1 — Using BG3 Mod Manager (recommended for most users):

  • Download the .pak file from the Files tab on this page.
  • Open BG3 Mod Manager (BG3MM).
  • Drag the .pak file into the right-hand panel ("Active Mods").
  • Click File → Export Order to Game (this writes the mod into modsettings.lsx).
  • Launch the game from Steam / GOG as normal.

Method 2 — Manual installation (advanced users only):

  • Place the .pak file in:
%LOCALAPPDATA%\Larian Studios\Baldur's Gate 3\Mods\
  • Edit
%LOCALAPPDATA%\Larian Studios\Baldur's Gate 3\PlayerProfiles\Public\modsettings.lsx

and add a new ModuleShortDesc entry with UUID

a17e4c2f-7b88-4a30-9d1e-6f5e3a2b8c44

, Folder

User_Unleashed_Merged

, Name

AKAK's All Unleashed Bundle

.

To uninstall: Just delete the .pak from the Mods folder. There are no Osiris scripts, no save dependencies — your existing saves will load fine without it.

Compatibility

  • Conflicts with Mharius' original 34 Unleashed mods — pick the bundle or the originals, never both. Loading both at once will duplicate Boosts and bloat the passive list.
  • Other class / race overhaul mods (5e Spells, 5e Classes, full subclass overhauls, etc.) — load order matters. Whichever mod loads last will overwrite the earlier one for any shared progression entry. I recommend testing in a fresh save before committing to a long campaign.
  • Subclass-only mods (mods that add new subclasses to a vanilla class) — should generally be compatible, since this bundle modifies the base class progressions but leaves SubClass entries from each source mod intact.

Known issues

  • Level-up double-pick (cosmetic, no soft-lock): Paladin Level 2 may show the Fighting Style picker twice; Sorcerer Level 3 may show Metamagic picker twice; Warlock Level 2/3 may show Pact Boon and Invocations pickers twice. Just pick once each and continue — the game proceeds normally. I'll clean these up in a future hotfix if anyone reports them being a problem.
  • Subclass behavior is preserved verbatim from each source mod — if a particular subclass is bugged in Mharius' original mod, that bug will still exist here.

Changelog

v1.0 — Initial release.

  • All 34 source mods merged (47 progression nodes, 9 SubClasses groups, 49 SubClass entries).
  • Auto-cleanup: 18 duplicate Level 1 selectors removed.
  • Fresh meta.lsx generated from the Patch 8 reference schema.

Credits

  • Mharius — author of every single underlying mod. This bundle would not exist without him; the gameplay content here is 100% his work. Released with his explicit permission. Please go endorse his original mods.
  • LSLib (by Norbyte) — the .pak / .lsx tools used to extract, merge, and repackage everything.

Permissions

  • No re-uploading to other sites without Mharius' permission (he's the actual author).
  • Patches (small fixes, compatibility addons) and translation pages are welcome — please link back to this page in your description.
  • The merge script (Python, ~150 lines) is available on request.

中文简介

这是把 Mharius 的 34 个 "Unleashed" 系列种族 / 职业 mod 合并成的一个整合包

核心特性:

  1. 一个 .pak 文件搞定 34 个 mod —— 不用再在 BG3 Mod Manager 里管理一长串 mod,加载顺序也不用担心。

  2. 修复创角卡死问题 —— 原本同时装多个 Mharius mod 会让角色创建界面在选技能/属性/天赋的时候卡住,因为多个 mod 都重复添加了同一个 Level 1 选项。本整合自动检测并移除了 18 处这种重复,让创角能正常完成。

  3. 纯被动加强,无消耗类天赋 —— 我特意挑选了 Mharius 每个 mod 的 "No-Luck" 变种,排除了所有需要花费 Reaction(反应)、骰子或类似资源的天赋(如 Lucky 幸运 / Bountiful Luck 慷慨之运 / Halfling Lucky reroll 等)。装上后所有职业 / 种族的强化全部是被动效果,不需要额外操作管理。

强度等同于原版同时装 34 个 mod,但能正常完成创角。如果你想要原版那些消耗型天赋,装 Mharius 各 mod 原版替代本整合即可。

注意:装本整合就别再装 Mharius 的 34 个原 mod,二选一,不要同装。Patch 8 已测试通过。

来源与文件

文件说明

Initial release. All 34 Mharius Unleashed mods merged into one .pak with L1 stacking auto-fixed.

前往 N 网打开所选文件。安装与下载要求以原作者及平台说明为准。

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