Arcane Duellist a Sorcerer Subclass

Sorcerer homebrew subclass : Arcane Duellist Welcome to my Mod, which introduces a new subclass for the Sorcerer: the Arcane Duellist. A Gish-oriented subclass, it allows Sorcerers who wish to combine spellcasting power with mastery of melee weapons to shine on the battlefield. Descended from a noble lineage of exceptional swordsmen who master the manipulation of the Weave and strike accurately and swiftly with their weapons, you will be a formidable asset to your team. Subclass mod compatible w

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Sorcerer homebrew subclass : Arcane Duellist 

 

 

 

Welcome to my Mod, which introduces a new subclass for the Sorcerer: the Arcane Duellist.

A Gish-oriented subclass, it allows Sorcerers who wish to combine spellcasting power with mastery of melee weapons to shine on the battlefield.

Descended from a noble lineage of exceptional swordsmen who master the manipulation of the Weave and strike accurately and swiftly with their weapons, you will be a formidable asset to your team.

Subclass mod compatible with progression up to level 20.

 

Description of the subclass

 

Level 1 :

Arcanic Weaponry : You have mastered the art of war thanks to your innate magic. You can wear Light Armours, you are skilled in the use of Daggers, Short Swords, Long Swords, Rapiers, and Scimitars, and you gain Proficiencies with Arcana and Acrobatics.

Arcanic Fighting : Choose a combat style from Duelling, Two-Weapon Fighting, and Defence.

3 spells added to your arsenal : Booming Blade, **Shield **and Compelled Duel.

 

Level 2 :

A new Metamagic choice, Armed Spell : You infuse your blade with the spells you cast. After using a spell or cantrip, until the end of your next turn, you can activate this metamagic to add 1d8 damage to your melee weapon attack. Increases to 2d8 at level 6 and 3d8 at level 11. Damage type depends on the last spell you've just cast. Costs 2 Sorcery Points.

 

Level 3 :

A new Metamagic choice, Rebalanced Spell : Your next melee weapon action has Advantage, and you gain +2 to your next Spell Save DC or spell Attack Roll. Costs 3 SP

 

Level 6 :

1 new passive, Spellblade Expert : You have prepared your body to combine magic and weapons. After you cast a cantrip that costs an Action, you can make a weapon attack using a Bonus Action.

1 new passive, Ambitious Spellblade : When you success a Critical Hit with a melee weapon attack, you can use a Cantrip for 1SP the same turn.

2 spells added to your arsenal : Elemental Weapon and Conjure Barrage (cost : 1 Sorcery Point).

 

Level 11 :

1 new passive, Spellblade Master : You have reached the pinnacle of combining magic and weapons. After you cast a spell or a cantrip that costs an Action, you can make a weapon attack using a Bonus Action.

1 new passive, Explosive Cut : When a creature misses you with a melee attack, you can retaliate with a powerful strike that deals an additional 2d8 Force damage if you are wielding a melee weapon. Cost : 2SP.

2 spells added to your arsenal : **Whirlwind **(cost : 1 Sorcery Point) and Spellblade Shot (cost : 1 Sorcery Point)

 

Level 14 :

1 new passive, Metamagic: Free Spell : Your next spell costs Sorcery Points instead of spell slots, depending on the spell level you cast.

 

Level 18 :

A new spell added to your arsenal : Ascendant Duellist (cost : 3 Sorcery Points).

 

Have fun !

来源与文件

文件说明

A new Subclass for the Sorcerer, based on mixing magic and weapon attacks!

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