Circle of Wildfire Druid. As always, this is an adaptation rather than direct translation as this is a video game. You'll find explanations of the abilities below.
Circle of Wildfire
These spells count as Druid spells for you and are always prepared:
Circle of Wildfire Spells
**2nd Level: **burning hands, cure wounds
**3rd Level: **flaming sphere, scorching ray
**5th Level: **fireball, revivify
**7th Level: **wall of fire, fire shield
**9th Level: **flame strike, mass cure wounds
2nd Level: Summon Wildfire Spirit
At 2nd level, you can spend a Wildshape to summon a primal spirit of fire. This fire spirit appears by you and can be controlled like other summons. The Wildfire Spirit has the following actions:
**Smoldering Touch: **Deals 1d6 + PB fire damage and applies Burning to a Target.
**Flame Seed: **Range of 9 m, deals 1d6 + PB fire damage.
Fiery Burst: Deals 2d6 fire damage in a small AoE around the spirit. Dexterity Saving Throw.
Elemental Warp: The spirit can teleport in a wide range.
The spirit gets bigger and stronger at 5th level, and then again at 9th level.
6th Level: Enhanced Bond
Whenever you cast a spell that restores hit points or deals fire damage, roll a d8, and you gain a bonus equal to the number rolled to the roll of the spell.
You can only benefit from this ability once per turn.
**10th Level: Cauterizing Flames
**As a reaction you can can deal fire damage to your attacker if you are attacked or heal an ally after they are damaged. Using this ability uses a Flame Charge.
You have 4 flame charges before needing to take a long rest.
Best used with Baldur's Gate 3: Mod Manager.
Do let me know if you have any issues or any bugs.
Special Thanks:
LUST
Ryfok
The Larian Studios Discord modding community.
来源与文件
前往 N 网文件页选择并获取文件。安装与下载要求以原作者及平台说明为准。
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