Bigby Presents - Glory of the Giants Feats and Backgrounds

Bigby Presents: Glory of the Giants - Backgrounds & Feats Backgrounds and feats from the Bigby Presents: Glory of the Giants sourcebook, for Baldur's Gate 3. Works on its own. With DnD 5.5e All-in-One BEYOND loaded, this mod's versions of the Giant feats replace that mod's feats of the same names, so each feat shows up once - load this mod after it. Backgrounds - Giant Foundling - proficiency in Intimidation and Survival, plus the Strike of the Giants feat. - Rune Carver - proficiency in History

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Bigby Presents: Glory of the Giants - Backgrounds & Feats

Backgrounds and feats from the Bigby Presents: Glory of the Giants sourcebook, for Baldur's Gate 3.

Works on its own. With DnD 5.5e All-in-One BEYOND loaded, this mod's versions of the Giant feats replace that mod's feats of the same names, so each feat shows up once - load this mod after it.

Backgrounds

  • Giant Foundling - proficiency in Intimidation and Survival, plus the Strike of the Giants feat.
  • Rune Carver - proficiency in History and Perception, plus the Rune Shaper feat.

Strike of the Giants

Needs Martial Weapon proficiency (or the Giant Foundling background). Choose one of six strikes. Spend a use (they come back on a rest) when you hit with a weapon to add its effect. Saving throws use DC 8 + your proficiency bonus + your Strength or Constitution modifier, whichever is higher.

  • Cloud - 1d4 thunder damage; on a failed Wisdom save you turn invisible until the start of your next turn or until you attack or cast a spell.
  • Fire - 1d10 fire damage.
  • Frost - 1d6 cold damage; on a failed Constitution save the target can't move.
  • Hill - 1d6 bludgeoning damage; on a failed Strength save the target is knocked prone.
  • Stone - 1d6 force damage; on a failed Strength save the target is pushed back.
  • Storm - 1d6 lightning damage; on a failed Constitution save the target has disadvantage on attack rolls.

Rune Shaper

Needs the Spellcasting feature or the Rune Carver background. You learn Comprehend Languages (cast it free, or with a spell slot) and choose runes - one at first, two from level 5, three from level 13. Each rune gives a 1st-level spell you can cast with a spell slot or once for free between rests.

Choosing your spellcasting ability: use the Choose Rune Shaper Ability action on your hotbar to pick Intelligence, Wisdom or Charisma. It works the same whether you took the feat at a level-up or got it from the Rune Carver background, and you can do it any time after the game loads. Until you choose, your rune spells use the game's default ability.

  • Cloud - Fog Cloud
  • Death - Inflict Wounds
  • Dragon - Chromatic Orb
  • Enemy - Disguise Self
  • Fire - Burning Hands
  • Friend - Speak with Animals
  • Frost - Armor of Agathys
  • Hill - Goodberry
  • Journey - Longstrider
  • King - Command
  • Mountain - Entangle
  • Stone - Sanctuary
  • Storm - Thunderwave

The six Giant feats

Each gives +1 to an ability score and needs the matching Strike of the Giants. With Script Extender installed, a feat stays locked on the level-up screen until you have its Strike.

  • Ember of the Fire Giant - fire resistance, and Searing Ignition: a burst of 1d8 + proficiency bonus fire damage that blinds on a failed Dexterity save (half damage on a success).
  • Fury of the Frost Giant - cold resistance, and Frigid Retaliation: a reaction when you are hit, dealing 1d8 + proficiency bonus cold damage and stopping the attacker's movement on a failed Constitution save.
  • Guile of the Cloud Giant - Cloudy Escape: a reaction when you are hit that gives you resistance to the damage and a free Misty Step.
  • Keenness of the Stone Giant - darkvision to at least 60 ft, and Stone Throw: a bonus action ranged spell attack (60 ft) for 1d10 force damage that knocks prone on a failed Strength save.
  • Soul of the Storm Giant - Maelstrom Aura: a bonus action that gives lightning and thunder resistance, +2 AC and disadvantage to attackers, and halves the speed of enemies within 10 ft.
  • Vigor of the Hill Giant - Bulwark: a reaction that helps you resist being pushed or knocked prone; and Iron Stomach: extra healing on a short rest equal to your Constitution modifier + proficiency bonus.

How this differs from the book

These feats are tuned slightly above the book, based on player feedback that they felt underpowered. The differences:

  • Strike of the Giants gives one more use than the book (proficiency bonus + 1) and has no once-per-turn limit.
  • Rune Shaper rounds your number of runes up; the book rounds down.
  • Maelstrom Aura also gives +2 AC, and its slowing effect has no saving throw.
  • Keenness of the Stone Giant sets your darkvision to at least 60 ft instead of adding 60 ft to what you already have.
  • Cloud Strike's invisibility works against everyone, not just the creature you struck.

Requirements

  • BG3 Script Extender (v22 or newer) enforces the feat prerequisites. Without it everything else works, but those feats stay open to everyone.
  • DnD 5.5e All-in-One BEYOND is optional.

Credits

Content based on Bigby Presents: Glory of the Giants by Wizards of the Coast. Icons and effects reuse existing Baldur's Gate 3 assets.

来源与文件

来源列出的依赖与关系

  • 作者列出的前置:BG3 Script Extender — v22 or newer - enforces the Giant feat prerequisites
  • 作者列出的前置:BG3 Script Extender — v22 or newer - enforces the Giant feat prerequisites
  • 作者列出的前置:BG3 Script Extender — v22 or newer - enforces the Giant feat prerequisites

前往 N 网打开所选文件。安装与下载要求以原作者及平台说明为准。

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