The Archmage Patron - Warlock Subclass

Adds my adaptation of the Archmage Patron for Warlocks, sprinkling Wizard spells and volleys of Arcane Missiles into the Warlock chassis. Based on homebrew by KibblesTasty. This is not a 1:1 adaptation; some changes have been made due to technical challenges; these changes will be noted in the appropriate sections; if I find a way to implement features closer to RAW, I will make appropriate updates. This is my first mod, and I would love feedback! Requirements: Warlock Spell List Fixer: Required

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关于这个 Mod

Adds my adaptation of the Archmage Patron for Warlocks, sprinkling Wizard spells and volleys of Arcane Missiles into the Warlock chassis. Based on homebrew by KibblesTasty. This is not a 1:1 adaptation; some changes have been made due to technical challenges; these changes will be noted in the appropriate sections; if I find a way to implement features closer to RAW, I will make appropriate updates. This is my first mod, and I would love feedback!

Requirements:

Warlock Spell List Fixer: Required for adding modded spells to Warlock spell lists. (https://www.nexusmods.com/baldursgate3/mods/11239)

Expansion: Required for the level 14 feature. (https://www.nexusmods.com/baldursgate3/mods/279)

**Compatibility:

**Compatible with the following spell mods:

  • 5e Spells
  • Spells Extra
  • Veenab Spells
  • Advanced Tabletop Spells
  • Spells of Exandria
  • Valkrana's Spellbook
  • Dawnstar's Telekinetic Spells
  • Dawnstar's Grimoire
  • Dawnstar's Necromancy Spells
  • Dawnstar's Arcane Spells

Introduction:

The Archmage is a being who has transcended mortality through pure mastery of the arcane arts. This could be a lich who views you as a

vessel for their knowledge, a legendary wizard whose spirit lingers in a

demi-plane, or even a timeless sorcerer whose pursuit of magical

supremacy has stripped them of humanity.

Such a patron offers not eldritch whispers but carefully chosen fragments of their vast spellcraft---slivers of arcane formulae too

complex for mortals to fully comprehend. Their warlocks are less

cultists and more apprentices, test subjects, or chosen inheritors of

forbidden wizardry.

**Arcane Spells:

**Your patron grants you spells at certain levels. These are Always Prepared.

1st: *Mage Armour, Magic Missile

*3rd: *Mirror Image, Misty Step

*5th: *Counterspell, Fireball

*7th: *Greater Invisibility, Otiluke's Resilient Sphere

*9th: *Telekinesis, Wall of Stone *(**Note: **The original homebrew calls for *Arcane Hand *and Wall of Force, which are not available in BG3. I have replaced them with spells I deemed thematically appropriate).

**Level 1 Features:

**Fragments of Knowledge: Your patron grants you proficiency in Arcana, if you did not already have it. Additionally, at higher levels when selecting cantrips, you may select from the Wizard spell list in addition to the Warlock spell list. (**Note: **The original homebrew enables you to select a skill other than Arcana if you are already proficient; I was not sure how to implement this, and since you are able to select other skills at level 1 anyways, I opted to limit it to Arcana. Furthermore, you may select Wizard cantrips at levels 4 and 10; the original homebrew states that you can select from the Wizard list starting at level 1, but I wanted to avoid modifying the base Warlock class to accommodate this.)

Arcane Missiles: You can pool Arcane Missiles Charges. When you cast a spell, you can expend a number of these charges to fire Arcane Missiles. These missiles function identically to the Magic Missile spell. Your maximum charges are equal to 1 + your Warlock level, and you restore all charges upon finishing a Long Rest.* ***The maximum number of charges/projectiles you can fire at a time is equal to your Charisma modifier. (**Note: **Special thanks to Lumaterian for helping me figure out how to implement this spell with appropriate restrictions.)

**Level 6 Features:

**Improvised Spellbook: Your patron grants you additional arcane knowledge. You can learn a spell from the Wizard spell list of 3rd level or lower; you may cast it by expending a Warlock Spell Slot, once per Long Rest. (**Note: **This is a complete replacement of the original feature, which would be janky if not impossible to implement in BG3 with the way scrolls work.)

**Level 10 Features:

**Missile Specialist: When you expend a Warlock Spell Slot to cast Magic Missile, the number of projectiles you can fire is increased by 1 (as if the spell were cast at one level higher). (**Note: **Again, this is a replacement of the original feature; this one is based on one of Kibbles' unique invocations for the subclass.)

**Level 14 Features:

**Archmage's Arcanum: Your patron grants you superior arcane power. You may select an additional Mystic Arcanum spell of 6th level from the Wizard spell list. You may cast it without expending a Spell Slot, once per Long Rest. (**Note: **This is a rework of the original feature, which would have allowed you to replace choose Arcanum spells from the Wizard spell list, and to replace any of your choices after a Long Rest. Due to technical limitations, I could not implement this, so I decided this was the next best thing.

**Credits:

**- KibblesTasty for the homebrew content: you can read the original at https://www.gmbinder.com/share/-O_8txfQw10U-knAT2zP.

Huge thanks to the folks in the Baldur's Goonsack / Difficulty, Immersion, Quality Discord for helping me with getting started with modding, troubleshooting, and general advice!

来源与文件

文件说明

Adds the Archmage Patron subclass for Warlocks.

来源列出的依赖与关系

  • 作者列出的前置:Expansion Level 13-20 (Configurable) — Required for level 14 feature.
  • 作者列出的前置:Warlock Spell List Fixer — Required for modded spell support.
  • 作者列出的前置:Compatibility Framework — Required for compatibility with other subclass mods.

前往 N 网打开所选文件。安装与下载要求以原作者及平台说明为准。

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