Skill Actions

This mod adds a new short-rest combat action for every skill, available only to characters who have proficiency in the respective skill. Note that skill actions will show up in the actions menu even if the character isn't proficient with the corresponding skill, but they will not be usable. Athletics: Shove (Trip) Exactly like a shove check, except instead of knocking a creature away you push them down and knock them prone. Acrobatics: Swap Swap spaces with a nearby creature upon a successful Ac

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关于这个 Mod

This mod adds a new short-rest combat action for every skill, available only to characters who have proficiency in the respective skill. Note that skill actions will show up in the actions menu even if the character isn't proficient with the corresponding skill, but they will not be usable.

**Athletics: Shove (Trip)

**Exactly like a shove check, except instead of knocking a creature away you push them down and knock them prone.

**Acrobatics: Swap

**Swap spaces with a nearby creature upon a successful Acrobatics check. It will always succeed on allies.

**Sleight of Hand: Feint

**Causes off-balance on the target with a successful Sleight of Hand check.

**Stealth: Quick Hide

**Allows you to hide as a bonus action, once per combat.

**Arcana, History, Nature and Religion: Recall Knowledge

**Almost all the intelligence skills have the same action, which grants a creature temporary disadvantage on its saving throws upon a successful check. Each skill has a different subset of creature types it works on.

Arcana: Aberrations, Monstrosities, Constructs, Oozes.

History: Dragons, Humanoids, Giants.

Nature: Beasts, Elementals, Feys, Plants.

Religion: Celestials, Fiends, Undeads.

**Investigation, Survival: Find Weak Spot

**If you succeed on the check, causes the next hit against the target to be a critical hit.

**Animal Handling: Handle Animal

**Can only target low intelligence animals. Temporarily causes them to have the Dominated condition on a successful check.

**Insight: Predict

**On a successful Insight check, causes the target to have disadvantage on its next attack rolls.

**Medicine: First Aid

**Allows you to recover a target's hit points. If you fail the check, it will still recover them, but less than it would on a success.

**Perception: Seek

**Gives player characters the Seek action most NPCs get.

**Deception: Deceive

**Can only target creatures with 6 or more int. Upon a successful check, causes them to become confused for a turn.

**Intimidation: Intimidate

**Upon a successful check, causes a target to become frightened for a turn.

**Persuasion: Persuade

**Upon a successful check, causes a target to become Charmed until end of turn.

**Performance: Taunt

**Upon a successful check, makes the target focus on you.

来源与文件

  • 原作者:Nemid
  • 原项目:Skill Actions
  • 文件:Skill Actions(ID:78420)
  • 来源上传者:nemid

文件说明

Requires script extender. If the actions don't appear for your companions, save and reload.

来源列出的依赖与关系

  • 作者列出的前置:Baldur's Gate 3 Script Extender (BG3SE)

前往 N 网打开所选文件。安装与下载要求以原作者及平台说明为准。

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