Everything is implemented per RAW - spells are available in Wild Shape.
Makes use of Community Library / Compatibility Framework - so it should be compatible with everything.
Level 2 - Starry Wisp
Level 3 - Cure Wounds, Moonbeam
Level 5 - Conjure Animals
Level 7 - Fount of Moonlight
Level 9 - Mass Cure Wounds
Includes the new 5R spells - Starry Wisp and Fount of Moonlight, with custom VFX - which are added to Druid and Bard spell lists. Both are available as separate mods, with optional version for all classes.
Also includes the ability to recast Moonbeam in Wild Shape.
There's a slight bug with it - when you cast Moonbeam in WS, and then drop it - the Move Moonbeam spell won't show up as a temporary spell in a caster form, but it's there - you can find it in your spellbook. I tried a few different implementations, but nothing appears to fix it, unfortunately.
Important note on implementation and compatibility of spellcasting in WS
A simple implementation of this would remove IsSpell flag from the Circle Spells, to make them usable in Wild Shape. But this breaks some things - now they can be used in some circumstances where they shouldn't be - such as in Silence, Rage, or in Ethereal Plane with Blink. It also makes them not counted as spells - so they cannot be counter-spelled, and many features that affect spellcasting simply don't work with them. So, Starry Wisp would trigger Primal Strike, as an example.
This mod features a different, proper implementation - that preserves **IsSpell **flag, and instead removes the BlockSpellCast() placed in data "Boosts" in WS statuses. With this, scrolls become usable in WS - but I've fixed that with a simple script. The only issue with this implementation - it has to overwrite data "Boosts" of WS statuses, which is often affected by other mods for Wild Shape. It makes it incompatible with such mods - if they are loaded after this mod and add BlockSpellCast() back, or if this mod is loaded after them and removes their stuff. If there are any custom WS forms added, they will also probably not have BlockSpellCast() removed.
The solution to this - ideally, other WS mods should also have BlockSpellCast() removed, and have my functor script (that prevents use of scrolls) added to their mod - you have my permission. Then, they should be loaded after this mod. If not - they should be loaded before this mod, but might lose some functionality.
If you use my Druid Wild Shape Overhaul - you have nothing to worry about.
来源与文件
来源列出的依赖与关系
- 作者列出的前置:5R Conjure Animals (dnd 5e 2024 PHB)
- 作者列出的前置:Baldur's Gate 3 Community Library — Should be at the top of the load order
- 作者列出的前置:Compatibility Framework — Should be at the bottom of the load order
- 作者列出的前置:AnimationUnlocker — Required for the Starry Wisp animations. Alternatively you can install the old version of 5R Starry Wisp on it's own modpage.
前往 N 网打开所选文件。安装与下载要求以原作者及平台说明为准。
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